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Old Oct 03, 2007, 02:38 AM // 02:38   #21
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Hammers are great in PVE. I use a full AoE hammer bar on Goren, Yeti Smash, Crude Swing, Earthshaker, Mokele Smashe, Enraging Charge.

Quick charge up on skills and lots of damage with KD.

Warrior also has 10 more armor then Dervish.

Oh, and I got Guardian of Elona using a hammer warrior hero or guildie in just about every mission. They work great.
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Old Oct 03, 2007, 03:55 AM // 03:55   #22
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I was actually more concerned on the defensive side of 2 handed weapons, more than its damage output, i should have emphasized, but i got off track with the skills comments. My point was it is still lacking the extra defense of either +30 hp or -5(20%) thing with shields. A staff gets 3 mods, a wand/foci combo gets 4. A hammer gets 3, while a sword/axe and shield combo gets 5! Hmm...

But I guess since it wont change so late into the GW era. Its either more dmg output with kd's, or less dmg but higher attack speed with more defense.

Thanks all for your comments

Last edited by X Bane Claw X; Oct 03, 2007 at 03:57 AM // 03:57..
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Old Oct 03, 2007, 03:50 PM // 15:50   #23
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Scythes + Daggers got 3 mods?

Hammers are leet.

~Prof.
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Old Oct 03, 2007, 10:42 PM // 22:42   #24
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Earthshaker is acceptable in PVE.

But getting Legendary Guardian and Vanquisher with one doesn't suddenly meen it's good... it just means it's good enough... and in every aspect of PVE you can get buy with sub par builds
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Old Oct 03, 2007, 11:04 PM // 23:04   #25
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Hammers lack the shild to make up for being a bit better
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Old Oct 04, 2007, 04:18 AM // 04:18   #26
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Quote:
Originally Posted by X Bane Claw X
I was actually more concerned on the defensive side of 2 handed weapons, more than its damage output, i should have emphasized, but i got off track with the skills comments. My point was it is still lacking the extra defense of either +30 hp or -5(20%) thing with shields. A staff gets 3 mods, a wand/foci combo gets 4. A hammer gets 3, while a sword/axe and shield combo gets 5! Hmm...

But I guess since it wont change so late into the GW era. Its either more dmg output with kd's, or less dmg but higher attack speed with more defense.

Thanks all for your comments
And scythes are any different? What about Daggers? You can't equip shields with them either
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Old Oct 04, 2007, 04:25 AM // 04:25   #27
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Hammers outweigh defensive capabilities with shear power.
Well, that's what I believe.
Kill things faster, less defense you need.
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Old Oct 04, 2007, 04:56 AM // 04:56   #28
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Hammers Rock, I beat Guild Wars Prophecies with my female warrior with a Victo's Maul. As for PVP my Bunny thumper in GVG is lethal.
Try a hammer warrior in PVP that will change your mind.

Last edited by redant751; Oct 04, 2007 at 05:00 AM // 05:00..
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Old Oct 04, 2007, 05:06 AM // 05:06   #29
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I have been real happy running hammers in PvE. Rage of the Ntouka keeps you hopped up and then it's just Counter Blow, they get up, Dwarven HeadButt, they get up, Hammer Bash, they get up, Grapple, they and you get up... but since you triggered Rage while you were down, Counter Blow, they get up, Dwarven etc. etc. Works great in PUGs, especially when you face two bosses that play on each other with heals, bonds, whatever.
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Old Oct 04, 2007, 10:33 PM // 22:33   #30
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Quote:
Originally Posted by Gregslot
Why dont you explore some stuff a hammer warrior used, like KOCKDOWN?
Knockdown is a pain in the ass!
Nothing stops people dead in their tracks like seeing me put my KOCKDOWN!
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Old Oct 04, 2007, 10:40 PM // 22:40   #31
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Kockdoooowwwwn!
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Old Oct 05, 2007, 12:27 AM // 00:27   #32
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.........................lol
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Old Oct 05, 2007, 03:46 PM // 15:46   #33
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Quote:
Originally Posted by Snow Bunny
Go into PvP, watch as that Hammer warrior jumps on you, knocks you down, smacks you, inflicts deep wound, and then smacks you again.

Then come back and tell me hammers suck.

Can a scythe KD? Can a sword? Can an axe? No.

Can hammers inflict deep wound and KD? YES

Hammers are one of the nastier weapon classes to encounter in game.
cannot agree more


Quote:
Originally Posted by bhavv
Hammers are great in PVE. I use a full AoE hammer bar on Goren, Yeti Smash, Crude Swing, Earthshaker, Mokele Smashe, Enraging Charge.

Quick charge up on skills and lots of damage with KD.

Warrior also has 10 more armor then Dervish.

Oh, and I got Guardian of Elona using a hammer warrior hero or guildie in just about every mission. They work great.
[skill]dash[/skill][skill]flail[/skill][skill]earth shaker[/skill][skill]crushing blow[/skill][skill]crude swing[/skill][skill]yeti smash[/skill][skill]"For Great Justice!"[/skill] + whirlwind and there we have some nasty aoe damage, i've hit 115+ with whirlwind on more than 3 foes, which is a nice adren boost since you hit several foes

oh, and if you're worried about health go with minor runes,
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Old Oct 05, 2007, 04:44 PM // 16:44   #34
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I see your point about hammers having less defance than swords/axes, but that is just to make up for them being your powerful. Hammers are fine as they are.
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Old Oct 05, 2007, 05:42 PM // 17:42   #35
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I think the problem here is that Hammers are pvp and us pve players don't see a good use for them, usually.

Now I've used them to take down HM bosses and I've done prolly 3M+ worth of exp in farming with em, but they definately aren't the greatest thing in PVE.

I'm with the dude that said this thread is a waste :-/

If we're gonna add a mod to anything, give warriors more energy regen in pve for us to totally obiliterate everything and thus get norn title tracks faster :P

Late
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Old Oct 05, 2007, 05:44 PM // 17:44   #36
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Quote:
Originally Posted by X Bane Claw X
Hammers seem to be lacking in defensive capabilities. I feel that if there was an inherent +30 health on hammers more would use them. That would cover the usual +30 health mods on shields and would atleast be an incentive to use them more. Or maybe an inherent +1 second knockdown time.

I realize that hammers have alot of kd's and can cause more dmg then swords and axes. But just comparing how mods are on staves vs. wands/foci, hammers seem to be lacking a mod or an inherent mod.

Staff = 3 mods + inherent 20% HSR = 4 mods.
Wand + Foci = 4 mods.

Sword/Axe + Shield = 4 mods.
Hammer = 3 mods.

I'd like some input on this so I can see what you all think and maybe can be shown how hammers are already balanced.

Thanks all for ur input.
I know what you're trying to say, but a staff doesn't do more damage than a wand.
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Old Oct 07, 2007, 11:05 PM // 23:05   #37
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Interruptions are VERY 'expensive' in Guild Wars.

Dazing is dealt with very few skills.

The slow attack speed and less armor is paid with the high ammount of knockdowns and interruptions.
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Old Oct 08, 2007, 09:03 AM // 09:03   #38
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Hammer is probably the only weapon that utilize 20/20 Sundering mod and Flail's movement penalty to the fullest extent.
I played hammer warrior with and without conjure for fun, never disappointed.

I don't see why it is a bad thing.
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Old Oct 08, 2007, 09:18 AM // 09:18   #39
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Hammers pwn, hands down. I even found use for them in PvE, slow casting margonite clerics, necros and eles didn't like my hammer at all. 'Margonite cleric is using spellbr*WHACK*!'

Varesh was fun on my hammer build too, dervishes generally hate KD.

Take a backbreaker hammer with FGJ and a good monk to AB: mass murder ensues.

It doesn't say hammers suck or it gets the hose again!
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Old Oct 08, 2007, 11:49 AM // 11:49   #40
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[skill]Dwarven Battle Stance[/skill]
pve ownage
hey this description is wrong, it now recharges in 20
even more ownage
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